A Blueprint for Learning
Dynamic Mathematics Curriculum
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Grade K
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Grade 1
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Grade 2
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Grade 3
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Grade 4
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Grade 5
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Grade 6
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Grade 7
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Grade 8
A Blueprint for Learning
The Blueprint for Learning is a
companion document for the Tennessee Curriculum Standards which are located at www.tennessee.gov/education. Although the curriculum adopted by the State
Board of Education in its entirety remains on the web for additional reference,
this reformatted version makes the curriculum more accessible to classroom
teachers.
Key features of the
reformatted version are:
Skills are coded and
identified as Introduced (I), Developing (D), State CRT and Writing Assessed
(A), and Mastered and Maintained (M).
The student will identify, represent, order, and compare numbers and
compute and solve problems.
Key
|
Reporting
Category
|
|
|
I/D |
|
Count
how many objects are in a set (1-20). |
|
I |
|
Count
to 50 by 1’s and 10’s. |
|
I |
|
Count
backward from 10 to 1. |
|
I |
|
Match
quantities up to 20 with numerals. |
|
I/D |
|
Identify
equivalent sets of objects by one-to-one correspondence. |
|
I |
|
Identify
and write numerals 0-20. |
|
I |
|
Represent
quantities up to 20 on ten - frames. |
|
I |
|
Determine
if a figure has been divided into halves. |
|
I/D |
|
Identify
and name coins (penny, nickel, dime, quarter, and half dollar) and their
values. |
|
I |
|
Order
numbers less than 20. |
|
I |
|
Express
the relationship between two numbers less than 20 using the words less than,
more than, or equal to. |
|
I |
|
Identify
the position of a whole number less than 20 on a number line. |
|
I |
|
Use
the language of ordinal numbers up to tenth. |
|
I |
|
Use
concrete objects to develop strategies for addition and subtraction of whole
numbers. |
|
I |
|
Solve
simple word problems involving whole numbers 0-10. |
|
I |
|
Use
words, actions, pictures, or concrete objects to solve problems. |
|
I |
|
Use
pictures or objects to show one more or one less than any number to 20. |
I
|
|
Explain
if the solution to a word problem is reasonable.
|
The student will sort and classify objects; create, extend,
and describe patterns; and represent number sentences with words, objects, and
pictures.
|
I/D |
|
Sort
objects by color, size, shape, and kind. |
|
I |
|
Use
mathematical terms appropriately. |
|
I |
|
Identify
patterns in the environment, in arrangements of objects, or in pictures. |
|
I |
|
Recognize and extend a concrete, visual, or auditory two- or
three-part repeating pattern. |
|
I |
|
Create
and describe a simple repeating pattern of numbers or figures. |
|
I |
|
Use
concrete objects or pictures to demonstrate addition and subtraction number
sentences involving numbers 0 to 5. |
|
I |
|
Read
and explain simple addition and subtraction number sentences. |
Geometry
The student will identify, describe,
and create basic shapes and describe relative positions and directions.
|
I |
|
Match terms with given shapes (circles, squares,
triangles, and rectangles) when shown in various positions. |
|
I |
|
Recognize circles, squares, triangles, and rectangles in
the environment and as faces of three-dimensional objects. |
|
I |
|
Recognize basic properties of and similarities and
differences between simple geometric figures (e.g., number of sides,
corners). |
|
I |
|
Reproduce and create circles, squares, rectangles, and
triangles. |
|
I |
|
Reproduce
and create structures using three-dimensional shapes. |
|
I |
|
Combine
two-dimensional shapes to make pictures. |
|
I |
|
Recognize
and show terms of relative position and direction in a variety of situations
(e.g., over, under, forward, backward, between, right, and left). |
Measurement
The student will apply measurement
concepts of time, length, weight, capacity, and temperature.
|
I |
|
Demonstrate
understanding of the concept of length. |
|
I |
|
Recognize
and show which is larger/smaller, longer/shorter, taller/shorter,
heavier/lighter or which holds more/holds less, when given two similar objects.
|
|
I/D |
|
Use
words to describe time (e.g., day, night, morning, afternoon, yesterday,
today, and tomorrow). |
|
I/D |
|
Use
words to describe temperature (e.g., hot, warm, cool, and cold). |
|
I |
|
Measure
and estimate length of an object using a variety of nonstandard units. |
|
I |
|
Distinguish
between light and heavy objects. |
|
I |
|
Recognize
clocks and watches as instruments for measuring time and tell time to the
hour. |
|
I |
|
Recognize
a thermometer as a device to measure temperature. |
|
I/D |
|
Recognize
a calendar as a way of measuring time. |
The student will make simple graphs
using concrete objects and pictures and describe events as likely or unlikely.
|
I |
|
Represent and compare data using concrete objects,
pictures, and simple graphs. |
|
I |
|
Describe events related to students’ experiences as likely
or unlikely. |
The student will identify, represent, order, and compare numbers and
compute and solve problems.
Key
|
Reporting
Category
|
|
|
I/D |
|
Count
by 2’s, 5’s, and 10’s to 100. |
|
D |
|
Count
how many objects are in a set by 1’s to 100. |
|
I |
|
Count
how many objects are in a set by 2’s, 5’s, and 10’s up to 30. |
|
D |
|
Count
forward or backward by one beginning with any number less than 100. |
|
I |
|
Identify
the place value of a digit in numbers to 99. |
|
D |
|
Read
and write numerals up to 100. |
|
I |
|
Count
by 10’s from any number using a hundreds chart. |
|
I/D |
|
Use
concrete objects to model whole numbers to 99 (e.g., base-ten blocks, sticks,
and straws). |
|
I |
|
Identify
odd and even whole numbers to 50. |
|
I/D |
|
Match
halves and fourths to shaded regions of a single object or figure. |
|
I |
|
Show
1/2 and 1/4 of a set of objects. |
|
I |
|
Match
the spoken, written, concrete, and pictorial representations of 1/2 and 1/4. |
|
I/D |
|
Recognize
one whole as two halves or four fourths. |
|
I/D |
|
Count
the value of a set of coins up to 50 cents. |
|
D |
|
Sequence
and order whole numbers less than 100. |
|
I |
|
Represent
numbers in flexible ways using a variety of materials (e.g., 23 as 23 ones, 1
ten and 13 ones, and/or 2 tens and 3 ones). |
|
D |
|
Identify
and use ordinal numbers up to twelfth. |
|
I |
|
Compare
whole numbers through 100 using the appropriate symbol (e.g., <, >, and
=). |
|
I |
|
Use a
number line or hundreds grid to find one more or one less than any number to
50. |
|
D |
|
Explain
whether the solution to a word problem is reasonable. |
|
D |
|
Solve
simple story problems involving addition and subtraction with numbers less
than 20. |
|
I |
|
Develop
story problems that illustrate basic addition and subtraction facts. |
|
D |
|
Use
words, actions, pictures, and concrete objects to solve problems. |
|
D |
|
Use
pictures or objects to show one more or one less than any number to 99. |
|
I |
|
Estimate
the number of objects in a group and explain the reasoning for the estimate. |
|
I |
|
Explain
and justify solutions and strategies in problem solving. |
|
I |
|
Add
and subtract up to two-digit whole numbers using various strategies (e.g.,
counting up or back, taking away, doubles plus one, comparison, number
relationships, and modeling). |
|
I |
|
Use
calculators in problem-solving situations. |
ALGEBRA
The student will sort and classify objects; create, extend, and describe
patterns; and represent number sentences with words, objects, and pictures.
|
D |
|
Sort
objects by two of the following attributes: color, size, shape, and kind. |
|
I |
|
Describe
how objects in a group are alike and how they are different. |
|
D |
|
Identify and describe growing patterns found in
literature, in the environment, in physical arrangements, and in pictures. |
|
D |
|
Translate a repeating pattern from one format to another
(e.g., red-blue-blue to snap-clap-clap). |
|
D |
|
Create, describe, and extend concrete, visual, auditory,
or number patterns. |
|
I |
|
Identify the unit of a two-part repeating pattern. |
|
D |
|
Show
or represent number sentences, involving addition and subtraction and numbers
0-20, with concrete objects. |
|
D |
|
Use
mathematical terms and symbols appropriately. |
|
I |
|
Interpret
and solve simple open addition sentences, including finding the missing
addend. |
|
I |
|
Apply the commutative property of addition. |
Geometry
The student will identify, describe,
and create basic shapes and describe relative positions and directions.
|
D |
|
Recognize
names, basic properties of, and similarities and differences between simple
geometric figures (e.g., number of sides, corners). |
|
D |
|
Predict and describe the results of combining and taking
apart two- and three-dimensional geometric figures. |
|
D |
|
Recognize and show terms of relative position and
direction in a variety of situations (e.g., over, under, forward, backward, between, right, and left). |
|
I |
|
Create a figure made up of shapes from memory. |
|
D |
|
Identify
the position of a whole number on the number line. |
The student will apply measurement
concepts of time, length, weight, capacity, and temperature.
|
D |
|
Compare and order objects according to length, capacity,
and weight. |
|
D |
|
Recognize
the need for standard units of measurement. |
|
D |
|
Demonstrate
understanding of the concept of length. |
|
D |
|
Measure
and estimate length using a variety of nonstandard units. |
|
I |
|
Use a
ruler to measure a line segment to the nearest inch or centimeter. |
|
I |
|
Use
scales to weigh an object to nearest pound or kilogram. |
|
D |
|
Recognize
that a calendar is a way of measuring time. |
|
I |
|
Mark
specified days and dates on a calendar and describe the relationship between
days and months. |
|
D |
|
Determine
time to the nearest hour and half-hour, using a standard clock. |
|
I |
|
Compare
units of time. |
|
D |
|
Use a
thermometer to measure temperature and determine the hotter/colder
temperature by selecting the higher/lower column of two thermometers. |
The student will make simple graphs
using concrete objects and pictures and describe events as likely or unlikely.
|
D |
|
Interpret
and make pictographs and bar graphs using concrete objects and pictured
objects. |
|
D |
|
Describe
events related to students’ experiences as likely or unlikely. |
The student will identify, represent, order, and compare numbers and
compute and solve problems.
Key
|
Reporting
Category
|
|
|
D |
|
Count
a set of objects to 100 by 2’s, 3’s, 5’s, or 10’s. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Count
forward and backward by one from any number less than 999. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Read
and write numerals to 999. Fun Brain: (Game) http://www.funbrain.com/cgi-bin/ofm.cgi?A1=s&A3=1&A2=0 Number Nut: http://www.numbernut.com/standards_2.html |
|
D |
|
Identify
the place value of a digit in numbers to 999. Fun Brain: (Game) http://www.funbrain.com/cgi-bin/ofm.cgi?A1=s&A3=1&A2=0 |
|
D |
|
Identify
odd and even numbers to 100. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
I |
|
Use
concrete models or pictures to show whether a fraction is less than 1/2, more
than 1/2, or equal to 1/2. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Match
the spoken or written word names and concrete or pictorial representations
(parts of regions or parts of sets of objects) of halves, thirds, and
fourths. Vector Kids: Fraction Fun: http://www.vectorkids.com/vkfractions.htm |
|
I |
|
Compare
the unit fractions 1/2, 1/3, and 1/4. AAA Math: http://www.321know.com/g2_11ax1.htm Vector Kids: Fraction Fun: http://www.vectorkids.com/vkfractions.htm Number Nut: http://www.numbernut.com/standards.html |
|
D |
|
Determine
the value of a collection of coins up to $1.00. Vector Kids: Count Coins: http://www.vectorkids.com/vkcoincount_content.html Number Nut: http://www.numbernut.com/standards_2.html |
|
D |
|
Order
and sequence whole numbers less than 1000. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Compare
two numbers using the appropriate symbol (i.e., <, >, and =). AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Represent
numbers to 999 in flexible ways using a variety of materials (e.g., 23 as 23
ones, 1 ten and 13 ones, and/or 2 tens and 3 ones). AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Use
and match numerals to ordinal numbers through twentieth. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Develop
a story problem that illustrates a given addition or subtraction number
sentence. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
I |
|
Use
the number line to demonstrate addition and subtraction. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
I |
|
Write
and identify number sentences that describe situations involving addition and
subtraction. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
I |
|
Write
and explain related addition and subtraction sentences. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Solve
story problems involving numbers to 100. Number Nut: http://www.numbernut.com/standards_2.html |
|
D |
|
Check
for the reasonableness of solutions. PBS Kids: You’ve Got to be Kidding!: http://pbskids.org/arthur/games/yougottobekidding/index.html |
|
D |
|
Use
calculators in problem-solving situations. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Add
and subtract efficiently and accurately with single-digit numbers up to sums
of 18. Math Fact Café: http://www.mathfactcafe.com/ |
|
D |
|
Add
and subtract two-digit whole numbers using a variety of strategies and
representations. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Explain
and justify solution strategies used in problem solving. BBCi: ReviseWise Maths: http://www.bbc.co.uk/schools/ks2bitesize/maths/number.shtml |
|
D |
|
Use estimation
to justify whether the answer to a computation is reasonable. AAA Math: http://www.321know.com/g2_11ax1.htm |
ALGEBRA
The student will sort and classify objects; create, extend, and describe
patterns; and represent number sentences with words, objects, and pictures.
|
D |
|
Sort objects by two or more
attributes. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Identify the rules by which objects or numbers have been
sorted. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Extend a growing pattern, involving
objects, shapes, or numbers. PBS Parents: http://www.pbs.org/parents/earlymath/grades_activities.html |
|
D |
|
Identify the unit of a three-part
repeating pattern. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Translate a repeating pattern from
one format to another (e.g., red-blue-blue to snap-clap-clap). BBCi: ReviseWise Maths: http://www.bbc.co.uk/schools/ks2bitesize/maths/number.shtml |
|
I |
|
Determine the output number for a
particular input number given a one-operation rule involving addition or
subtraction. BBCi: ReviseWise Maths: http://www.bbc.co.uk/schools/ks2bitesize/maths/number.shtml |
|
D |
|
Interpret and solve open sentences that involve addition
or subtraction. BBCi: ReviseWise
Maths: http://www.bbc.co.uk/schools/ks2bitesize/maths/number.shtml |
|
D |
|
Communicate and use mathematical terms and symbols
appropriately. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Show or represent number sentences, involving addition and
subtraction and numbers 0-20, with concrete objects. BBCi: ReviseWise
Maths: http://www.bbc.co.uk/schools/ks2bitesize/maths/number.shtml |
|
D |
|
Demonstrate knowledge of and use the commutative property
of addition. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
I |
|
Show that subtraction is not commutative. |
|
D |
|
Apply the addition and subtraction properties of 0 (adding
or subtracting 0 doesn’t change a given number). BBCi: ReviseWise
Maths: http://www.bbc.co.uk/schools/ks2bitesize/maths/number.shtml |
|
I |
|
Describe qualitative change (e.g., a student growing taller). AAA Math: http://www.321know.com/g2_11ax1.htm |
|
I |
|
Describe quantitative change (e.g., a student growing 2
inches in 1 year). AAA Math: http://www.321know.com/g2_11ax1.htm |
Geometry
The student will identify, describe, and create basic shapes and
describe relative positions and directions.
|
D |
|
Identify, build, draw, and compare two- and
three-dimensional geometric figures. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Describe characteristics and parts of two- and
three-dimensional geometric figures. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
I |
|
Identify shapes that have line symmetry. Symmetry Game: http://www.pbs.org/parents/earlymath/prek_games_sandcastle_fla.html |
|
D |
|
Investigate and predict the results of combining and
taking apart two- and three-dimensional geometric figures. PBS: Building Sandcastles: http://www.pbs.org/parents/earlymath/prek_games_sandcastle_fla.html |
|
M |
|
Identify the position of a whole
number on the number line. Houghton Mifflin eManipulatives:
http://www.eduplace.com/kids/hmm/manip/mn_2.html |
|
I |
|
Illustrate flips, slides, and turns
using concrete objects and pictures. AAA Math: http://www.321know.com/g2_11ax1.htm |
The student will apply measurement
concepts of time, length, weight, capacity, and temperature.
|
D |
|
Compare and order objects according to length, capacity,
and weight. PBS Parents: Cyberspace Weigh In: http://www.pbs.org/parents/earlymath/grades_games_pbs.html |
|
I |
|
Demonstrate understanding of the concepts of perimeter and
area. |
|
I |
|
Identify what can be measured about objects in the
environment. PBS Kids: Cyberchase Games: Can You Fill it Up?: http://pbskids.org/cyberchase/games/liquidvolume/liquidvolume.swf |
|
D |
|
Identify time to the hour, half-hour, and quarter-hour. Math Fact Café: http://www.mathfactcafe.com/ |
|
D |
|
Relate
days, dates, weeks, and months to a calendar. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Explain
the relationship between inches and feet. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Measure
length to the nearest centimeter, foot, half-inch, and inch. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
I |
|
Estimate
lengths and time intervals. Number Nut: http://www.numbernut.com/standards_2.html Just in Time: http://www.fi.edu/time/Journey/JustInTime/contents.html |
|
I |
|
Solve
problems involving elapsed time in hours. Number Nut: http://www.numbernut.com/standards_2.html |
|
I |
|
Measure
and estimate weight and capacity using a variety of nonstandard units. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
I |
|
Find
area and perimeter using nonstandard units. AAA Math: http://www.321know.com/g2_11ax1.htm |
|
D |
|
Read
thermometers with Fahrenheit and Celsius scales. FOSSWeb: Reading a Thermometer: http://www.fossweb.com/modulesK-2/AirandWeather/activities/whatstheweather.swf |
The student will make simple graphs
using concrete objects and pictures and describe events as likely or unlikely.
|
I |
|
Pose
questions and gather data to answer the questions. Houghton Mifflin Math: (Games) http://www.eduplace.com/kids/hmm/bt/2/2_01-1q.html BBCi: ReviseWise Maths: http://www.bbc.co.uk/schools/ks2bitesize/maths/number.shtml |
|
I |
|
Read,
interpret, and construct tables using tally marks. SUMS Online: Tally Ho: http://www.sums.co.uk/playground/hd3a/playground.htm |
|
D |
|
Construct
pictographs and bar graphs. PBS: Bugs in the System Bar Graph Game: http://pbskids.org/cyberchase/games/bargraphs/bargraphs.swf |
|
D |
|
Interpret
and solve problems with tables, bar graphs, and pictographs. PBS: Bugs in the System Bar Graph
Game: http://pbskids.org/cyberchase/games/bargraphs/bargraphs.swf |
|
I |
|
Predict
outcomes of events based on data gathered and displayed. BBC: Fish Tank Probability: http://www.bbc.co.uk/education/mathsfile/shockwave/games/fish.html |
|
M |
|
Explain
whether an event is likely or unlikely. BBC: Fish Tank Probability: http://www.bbc.co.uk/education/mathsfile/shockwave/games/fish.html |
The student will identify, represent, order, and compare
numbers and compute and solve problems.
Key
|
Reporting
Category
|
|
|
A |
N |
Count by 10’s, 100’s, or 1,000’s. Rainforest Maths http://www.teachers.ash.org.au/jeather/rainforestmaths/RAINFORESTmaths.html |
|
D |
|
Skip count by 10’s from any whole number less than 1,000. |
|
D |
|
Read and write whole numbers to 9,999. |
|
A |
N |
Represent whole numbers to
9,999 with models. |
|
A |
N |
Identify whole numbers as odd or even. Rainforest Maths http://www.teachers.ash.org.au/jeather/rainforestmaths/RAINFORESTmaths.html |
|
A |
N |
Identify the place value of a given digit up to thousands. Rainforest Maths http://www.teachers.ash.org.au/jeather/rainforestmaths/RAINFORESTmaths.html |
|
A |
N |
Represent whole numbers up to 10,000 in expanded form
(e.g., 1,000’s + 100’s + 10’s + 1’s). AAA Math http://www.aaastudy.com/g31d_px1.htm |
|
D |
|
Connect the spoken or written word names and concrete or
pictorial representations (regions or sets) of fractions with denominators up
to ten. |
|
A |
N |
Connect written and
pictorial representations of fractions with denominators up to ten. |
|
A |
N |
Compare fractions with numerators of 1 and denominators up
to 10. Rainforest Maths http://www.teachers.ash.org.au/jeather/rainforestmaths/RAINFORESTmaths.html |
|
I |
|
Compare and order decimal amounts written as money. |
|
A |
R |
Recognize the value of combinations of coins and bills up
to $5. AAA Math http://www.aaastudy.com/grade3.htm#topic3 Little Fingers
Software http://www.little-g.com/shockwave/cents.html |
|
A |
R |
Determine the correct change from a transaction that is
less than $1.00. |
|
D |
|
Order and sequence whole numbers up to 4 digits. |
|
A |
N |
Compare and order whole numbers up to 9999 using the
appropriate symbol (i.e., <, >, and =). Rainforest Maths http://www.teachers.ash.org.au/jeather/rainforestmaths/RAINFORESTmaths.html |
|
I |
|
Relate skip counting to multiplication. |
|
I |
|
Connect division to sharing situations. |
|
I/D |
|
Demonstrate multiplication using repeated addition (e.g.,
arrays). |
|
D |
|
Write and identify number sentences that describe
situations involving addition, subtraction, and multiplication. |
|
D |
|
Write and explain related addition and subtraction
sentences. |
|
A |
R |
Solve real-world problems using addition or subtraction of
whole numbers. |
|
A |
C |
Add and subtract efficiently and accurately with
single-digit whole numbers. Rainforest Maths http://www.teachers.ash.org.au/jeather/rainforestmaths/RAINFORESTmaths.html Play Kids Games http://www.playkidsgames.com/mathGames.htm |
|
A |
C |
Add efficiently and accurately with two- and/or
three-digit whole numbers. Rainforest Maths http://www.teachers.ash.org.au/jeather/rainforestmaths/RAINFORESTmaths.html Play Kids Games http://www.playkidsgames.com/mathGames.htm |
|
A |
C |
Subtract efficiently and accurately with two- and/or
three-digit whole numbers. Rainforest Maths http://www.teachers.ash.org.au/jeather/rainforestmaths/RAINFORESTmaths.html |
|
D |
|
Use a variety of thinking strategies to add and subtract
whole numbers (e.g., sums of ten, doubles plus one). |
|
D |
|
Explain the reasonableness of a solution to a computation
or to a word problem. |
|
A |
N |
Use estimation to select a reasonable solution in problem
solving (addition and subtraction only). |
|
I |
|
Relate adding doubles to multiplying by two. |
|
I |
|
Use known multiplication facts to determine a related
product (e.g., 9 x 7 is 7 less than 10 x 7). |
|
A |
C |
Use the multiplication facts 0, 1, 2, 5, and 10
efficiently and accurately. Rainforest Maths http://www.teachers.ash.org.au/jeather/rainforestmaths/RAINFORESTmaths.html |
|
D |
|
Explain and justify solution strategies used in problem
solving. |
|
D |
|
Select and use an appropriate strategy to solve word
problems (e.g., organized list, guess and check, diagram, and table). |
|
I |
|
Mentally calculate the sum or difference of any two numbers
up to 100. |
|
D |
|
Use strategies, including rounding, to estimate in story
problems. |
The student will sort and classify objects; create, extend, and describe
patterns; and represent number sentences with words, objects, and pictures.
|
A |
AT |
Sort objects by two attributes. NWLG: Shapes and
Gates http://nwlg.org/pages/resources/ma_num/swf/shapeGate001.swf |
|
D |
|
Sort objects by two or more attributes. |
|
M |
|
Devise, carry out, and explain how a group of objects has
been sorted. |
|
A |
AT |
Identify the rules by which objects or numbers have been
sorted. |
|
D |
|
Recognize, describe, complete, translate, or create
patterns of figures or numbers. |
|
A |
AT |
Extend repeating and growing numerical or geometric
patterns. Fun Brain http://www.funbrain.com/cracker/index.html How Does My Pattern Grow? Cyberchase http://pbskids.org/cyberchase/parentsteachers/lessons/ |
|
A |
AT |
Represent repeating geometric patterns as repeating
numerical patterns. Linda’s Activties http://teams.lacoe.edu/documentation/classrooms/linda/algebra/activities/patterns/growpattern.html |
|
D |
|
Describe a growing pattern, involving objects, shapes, or
numbers. |
|
A |
AT |
Determine the output number for a particular input number
given a one-operation function rule involving addition or subtraction. Rainforest Maths http://www.teachers.ash.org.au/jeather/rainforestmaths/RFMD/RFMD.html |
|
D |
|
Demonstrate knowledge (with words or symbols) of the
commutative properties of addition and multiplication. |
|
D |
|
Show or represent and solve open sentences, involving
addition, subtraction, and multiplication, with concrete objects or pictures. |
|
A |
AT |
Solve open sentences that involve addition and subtraction
of whole numbers zero to twenty. |
|
A |
AT |
Connect open sentences to real-world situations. |
|
D |
|
Demonstrate knowledge and understanding of grade level
mathematical terms. |
|
I |
|
Demonstrate understanding that an equation is a number
sentence stating two quantities are equal. |
|
D |
|
Use the commutative property of addition and
multiplication. |
|
D |
|
Show that subtraction is not commutative. |
|
M |
|
Apply the addition and subtraction properties of 0 (adding
or subtracting 0 doesn’t change a number). |
|
I |
|
Apply the zero and identity properties of multiplication
(adding 0 or multiplying by 1 doesn’t change a number). |
|
I |
|
Use arrays to represent the commutative property of
multiplication. |
|
D |
|
Describe qualitative change (e.g., a student growing
taller). |
|
D |
|
Describe quantitative change (e.g., a student growing two
inches in one year). |
Geometry
The student will identify, describe, and create basic shapes and
describe relative positions and directions.
|
D |
|
Identify, build, draw, and compare two- and
three-dimensional geometric figures (e.g. rectangle, square, triangle,
circle, cube, cylinder, sphere, and cone). |
|
A |
G |
Name two-dimensional geometric figures (e.g., rectangle,
square, triangle, circle, cube, cylinder, sphere, and cone). Rainforest Maths http://www.teachers.ash.org.au/jeather/rainforestmaths/RAINFORESTmaths.html |
|
A |
G |
Name three-dimensional geometric figures (e.g., rectangle,
square, triangle, circle, cube, cylinder, sphere, and cone). ainforest Maths http://www.teachers.ash.org.au/jeather/rainforestmaths/RAINFORESTmaths.html |